Technical Artist - 3D Game Development
Immutable and Project F
Immutable has signed up to participate in Project F’s Program 50/50 from January 2021. The program will require them to work with us to identify and remove the systemic barriers for women in tech teams and leadership so that they can sustainably build gender-balanced teams. This is an investment in their future sustainability and one we are delighted they are making, as such a young business today.
The work on Program 50/50 is not easy and requires a consistent focus on structural change, removing bias from processes and systems and shifting the narrative on diversity and inclusion. Co-founder James Ferguson is the Executive Sponsor of the program at Immutable. Samantha Weinreich, Head of People & Culture is leading the change and facilitating the program across the company. The unique challenge of achieving gender balance within the subculture of technology has been made a strategic imperative so that Immutable can challenge the status quo in the sector and grow a healthily balanced business.
About Immutable, in their words
Gamers spent more than $100 billion on in-game items last year. However, $0 of that went to other players - it mostly went directly to huge free-to-play game studios. At Immutable, we're all about ownership: using blockchain technology to provide gamers with real and "immutable" ownership, rather than licensing agreements, over the items they've worked so hard to acquire.
Powering the world's most popular blockchain games, Immutable builds marketplaces and infrastructure so that game developers can provide better value to their users and introduce free-market economies inside their games. A critical part of that ecosystem is our upcoming launch of Immutable X, our cross-game item marketplace and exchange functionality.
It will offer fast, reliable trades with minimal transaction fees and will support both first- and third-party assets that function within the Immutable ecosystem. Immutable X is non-custodial, meaning users will have complete control over their assets at all times and won't have to place their trust in any central entity to hold and manage their assets for them.
A bit about the role
Immutable are looking for a Technical Artist with a passion for building procedural content pipelines and tools to join their Gods Unchained team.
You'll work closely with both the art and engineering departments to see their game's vision come to life. You will get the chance to develop and work with existing scripts to control materials, animations and VFX. Including the creation of tools to streamline the asset creation process, as well as assisting in correcting any issues that are encountered along the way to optimise artist workflows
As a Technical Artist for Gods Unchained, you will bring a diverse skill set and an in-depth knowledge of Unity likely working in a games company currently. They require an understanding of both the Art and Programming sides of game development and how they overlap and interact.
To do this, you’ll need a solid foundation in scripting and programming as well as experience with at least one game development toolset.
If you love to light and set-dress effectively, solve technical issues and performance problems, then apply below. Immutable can provide you with career growth and a supportive team and they are looking for someone with a passion for learning.
Here’s how you’ll contribute
Create tools and systems to automate and speed up the art team
Create and maintain tools and streamline workflows for artists
Integrate assets into tech systems
Create and optimise shaders, materials, post-processing effects for deployment into a game engine
Create and work with existing scripts to control materials
Create simple control scripts for materials, VFX animation systems
Find creative solutions for performance concerns related to variations of meshes, textures and art assets
Iterate the process of environment and asset integration for Gods Unchained
Work closely and collaboratively with different departments through the agile methodology in Jira
Analyse when to prioritise tasks long term over the short term
A bit about you
2+ years of experience as a Technical Artist in 3D Game Development
Shipped at least 1 AAA games through the whole development cycle
Expertise in game development using modern engines, such as Unity, or equivalent internal engine
Knowledge of all art systems within Unity and can produce quality shaders, animation controllers, particle systems, lighting rigs, post-processing stacks
Knowledge & understanding of C#
Some of the things Immutable offers you
Competitive salary, plus equity
Relocation package if needed
Flexibility to work from home regularly
Located near Central Station in Surry Hills with a great rooftop breakout space
Regular, fun social events where we can relax and connect with our teammates
A highly supportive, fun and progressive environment
We provide you with all the hardware and an additional $750 to set up your new home office
Perkbox benefits including premium access to ‘Calm’, an online fitness portal and discounts at major retailers
Thousands of courses on Go1, My Academy and Naspers
Access to 24/7 counselling services for you and your family
To apply, complete the form below and we’ll be in touch shortly to discuss the role with you.